Gaming in Business Studies

October 27, 2008




How can we make education more appealing to our students. Annika Small poses the questions – What would an education system look like that genuinely placed young people’s needs, interests and aspirations at its heart? What role might mobile technologies play in supporting new approaches to teaching and learning? Could we use features of computer games to support young people in the development of such vital skills as resilience and resourcefulness?
Interesting questions, however I know some of you remain skeptical. I believe we can at least try, and try I did. I believe that gaming can be applied as a tool for engaging students and educating students in HSIE. An example of this can be found by using the website ‘machinima’. Through this site numerous educational games can be applied, one game is available where students can utilise characters and a movie clip for an advertising campaign in Business Studies.  

 

 

Entry Filed under: Digital generation literature. Tags: .

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